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19-year-old developer who loves building games and websites but honestly just enjoys IT in general. Soon graduating from the Electrical & Energy Program at Polhemskolan with experience from internship and personal projects.
Hi! I'm Anton Persson, a 19-year-old developer. I like building games and websites but IT in general is just something I'm genuinely into.
I was born January 7, 2007 and am finishing the Electrical & Energy Program at Polhemskolan, graduating in approximately two months. My primary programming language is Lua, used for game development, but I'm equally at home in JavaScript, Python, PHP and HTML/CSS.
Beyond coding, I have experience in server administration, network technology and video editing. IT is something I've been into as a hobby for over 6 years, so it's not just something I work with but something I genuinely care about. During my internship at T&S Engineering Intelligence AB I gained valuable hands-on experience in a professional environment.
Making games, hanging out with friends, going to the gym, and I just really enjoy learning about pretty much anything IT-related.
T&S Engineering Intelligence AB · Internship
Completed an internship at T&S Engineering Intelligence AB as part of the Electrical & Energy Program. During the internship I developed a thesis on distance-based node clustering using Delaunay Triangulation and DBSCAN in Python, and built a PDF annotation tool in JavaScript.
Personal projects · Freelance
Built several games and websites on my own across the years. Lua, C# and GDScript are all self-taught through personal projects, while JavaScript and HTML/CSS came from building web stuff on the side.
T&S Engineering Intelligence AB · Internship & Personal projects
Learned to work in teams via GitHub and Microsoft Teams primarily during my internship at T&S Engineering Intelligence AB, and further developed this in personal projects. Experienced in version control in shared repositories and coordinating work with others in a professional digital environment.
Polhemskolan, Gävle
Three-year upper secondary education in electrical engineering and energy with a specialization in computer networking. Courses in electrical installation, network technology, server administration, automation technology and operational safety. Graduating June 12, 2026.
Personal Information
Born: January 7, 2007
Swedish Class B driver's license.
Based in Gävle, Sweden.
Built several games with Lua as the primary language. The games include custom game systems, mechanics and logic built from scratch. Lua is the language I know best and work most naturally in.
Thesis on distance-based node clustering using Delaunay Triangulation and the DBSCAN algorithm, implemented in Python. Explores how geometric structures can be used to efficiently group data points in space.
Founded and ran Trådat UF within the framework of Young Enterprise Sweden. As CEO I managed the business offering internet installation. Also designed and built the company's website.
Some of my earlier games, some made in Godot using GDScript and others in Unity with C#. A bit older and rougher around the edges, but a big part of how I got into game dev in the first place.
Got a job offer, a project idea or just want to say hi? Go ahead and send me a message.